Devlog 7: Design Talk (26/11/2018)
I want to devlog this time to talk about how we want to take the game to. We are currently experimenting with Unity's many features and we are planning to use it to create a unique platformer game. The primary idea of the unique story and mechanics is that our hero is taken outside of his game. But the interesting mechanics is that it is more than a puzzle platformer as it is made that your character navigates trough the desktop which will serve as the main hub for the entirety of the game, he can uses computer images and windows as platforms that are used to get trough places. In the game, there will be the initial tutorial section which takes in the hero's ninja game, but the rest of the sections take place in the computer desktop and the main goal will be to fix the game and find a way to go back to the game.
Get Out of Place
Out of Place
2D Platformer with gimmicky puzzles
Status | Released |
Author | antiSP |
Genre | Platformer |
Tags | 2D, Puzzle-Platformer |
More posts
- Devlog 13: Obligatory Final Update 15/1/2019Jan 14, 2019
- Devlog 12: Major Update (05/01/2019)Jan 05, 2019
- Devlog 11: Small Update (23/12/2018)Dec 23, 2018
- Devlog 10: Some new contents & Update (16/12/2018)Dec 16, 2018
- Devlog 9: World 1 & New Menu Screen (09/12/2018)Dec 09, 2018
- Devlog 8: Working Cutscene, Transition, and Dialogue (2/12/2018)Dec 02, 2018
- Devlog 6 (4/11/2018): New prototypeNov 05, 2018
- Devlog 5: Main Menu and more platforming (28/10/2018)Oct 28, 2018
- Devlog 4:New sprites, asset, and music (21/10/2018)Oct 21, 2018
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