Devlog 11: Small Update (23/12/2018)
To be quick, we have added the final sprites for the main character animation and finalized all of the feature regarding the platforming. The rest are now level design and writing. Since we now have checkpoint system, secret tunnels are no longer required so most of the secret are now removed according to the level design.
---A short message from the programmer---
I have honestly feel like I've wasted the last 2 month trying to make a feature that lets you save the game, but It hasn't been working at all. Why is it important you ask? Well the story involves you jumping back and forth between the same scenes. So a save file would've been necessary for the game to keep track of where the story triggers takes. But since I'm running out of time, I'll try to simply take a shortcut and make duplicates scenes in order to make sense of the story.
Get Out of Place
Out of Place
2D Platformer with gimmicky puzzles
Status | Released |
Author | antiSP |
Genre | Platformer |
Tags | 2D, Puzzle-Platformer |
More posts
- Devlog 13: Obligatory Final Update 15/1/2019Jan 14, 2019
- Devlog 12: Major Update (05/01/2019)Jan 05, 2019
- Devlog 10: Some new contents & Update (16/12/2018)Dec 16, 2018
- Devlog 9: World 1 & New Menu Screen (09/12/2018)Dec 09, 2018
- Devlog 8: Working Cutscene, Transition, and Dialogue (2/12/2018)Dec 02, 2018
- Devlog 7: Design Talk (26/11/2018)Nov 26, 2018
- Devlog 6 (4/11/2018): New prototypeNov 05, 2018
- Devlog 5: Main Menu and more platforming (28/10/2018)Oct 28, 2018
- Devlog 4:New sprites, asset, and music (21/10/2018)Oct 21, 2018
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