Devlog 9: World 1 & New Menu Screen (09/12/2018)
The game has recieved a development and so far we created our first level using our own custom asset. The game as of right now should last for 15 Minutes and we have also added a in-game UI menu as a temporary method to go back to menu any time and to reset stuck character because we haven't added spikes to the game yet. There is also two new music added to the game, one can be heard in the main menu and in-game.
Future plans for next week is to add spikes, perhaps enemies, more animation sprites, something in the background. The focus of new content to be added will be a second vertical climbing level and checkpoints.
The desktop section are planned to be added further away and it will be a mid-level transition used to explain the mechanics, controls, and to introduce new tools and weapons
Files
Get Out of Place
Out of Place
2D Platformer with gimmicky puzzles
Status | Released |
Author | antiSP |
Genre | Platformer |
Tags | 2D, Puzzle-Platformer |
More posts
- Devlog 13: Obligatory Final Update 15/1/2019Jan 14, 2019
- Devlog 12: Major Update (05/01/2019)Jan 05, 2019
- Devlog 11: Small Update (23/12/2018)Dec 23, 2018
- Devlog 10: Some new contents & Update (16/12/2018)Dec 16, 2018
- Devlog 8: Working Cutscene, Transition, and Dialogue (2/12/2018)Dec 02, 2018
- Devlog 7: Design Talk (26/11/2018)Nov 26, 2018
- Devlog 6 (4/11/2018): New prototypeNov 05, 2018
- Devlog 5: Main Menu and more platforming (28/10/2018)Oct 28, 2018
- Devlog 4:New sprites, asset, and music (21/10/2018)Oct 21, 2018
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