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Devlog 13: Obligatory Final Update 15/1/2019
January 14, 2019
by
antiSP
We finally have finished the game (even not exactly the way we intended to) The story we compromised with actually still fits right in the game's entire settings. OoP now sits at 19 different playable...
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Devlog 12: Major Update (05/01/2019)
January 05, 2019
by
antiSP
Three whole week doing nothing but working on the game out of self imposed challenge seems to have paid off. OoP is currently nearing to being finished as it now has 16 Different unique levels and tw...
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Devlog 11: Small Update (23/12/2018)
December 23, 2018
by
antiSP
To be quick, we have added the final sprites for the main character animation and finalized all of the feature regarding the platforming. The rest are now level design and writing. Since we now have c...
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Devlog 10: Some new contents & Update (16/12/2018)
December 16, 2018
by
antiSP
To make it short, here are the new content we added this week Main Menu Sounds Pause Menu Checkpoints Interactive Objects Tutorials & Messages throughout the levels Not included in the new build are t...
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Devlog 9: World 1 & New Menu Screen (09/12/2018)
December 09, 2018
by
antiSP
The game has recieved a development and so far we created our first level using our own custom asset. The game as of right now should last for 15 Minutes and we have also added a in-game UI menu as a...
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Devlog 8: Working Cutscene, Transition, and Dialogue (2/12/2018)
December 02, 2018
by
antiSP
The game has now been implemented to have properly working cutscene, dialog, and other required story mechanics. The desktop section will be even numbered stages, and the ninja game level will be odd...
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Devlog 7: Design Talk (26/11/2018)
November 26, 2018
by
antiSP
I want to devlog this time to talk about how we want to take the game to. We are currently experimenting with Unity's many features and we are planning to use it to create a unique platformer game. Th...
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Devlog 6 (4/11/2018): New prototype
November 05, 2018
by
antiSP
The game is now fully playable in a prototype, the level design hasn't been done yet but it has a tutorial and three playable levels...
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Devlog 5: Main Menu and more platforming (28/10/2018)
October 28, 2018
by
antiSP
#programming, #menu
The game now has a fully functional menu that can change/select scene and exit the game (menu art pending), the platforming has also been fully implemented with features such as: Double Jumping Wall J...
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Devlog 4:New sprites, asset, and music (21/10/2018)
October 21, 2018
by
antiSP
#update
Our designer worked on a new movement sprite and main menu, with the following example image. The sound artist also came up with a prototype main menu song: https://vocaroo.com/i/s1bhlPTH3Lds . The g...
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Deciding Game Design
October 14, 2018
by
antiSP
So we have an idea about making a simple platform game called Ninja Le : Save Imouto. so this game the protagonist is a ninja which his little sister is kidnapped by a evil rich guy in a fortress and...
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Devlog 2: A new Concept (8/10/2018)
October 14, 2018
by
antiSP
#Design, #Concept
In this past few days, we came up with change of an idea of a game with background and assets (save for the player sprite) taken form real life photography/photo-realistic to be implemented as a backg...
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Devlog 3: Progresses Made (15/10/2018)
October 14, 2018
by
antiSP
#Updates
Some Progress were made, our artist made a full walking animation sprite to be added to the game. The game itself has been implemented to use a prototype level drawn in ms paint. Progress detail Neutr...
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